Civilization III
FAQ Information
Version History
Introduction
Gameface
Civilization for Beginners
What's New in Civ3?
Starting Off
Managing Your Nation
Managing Surrounding Terrain
Communicating With Civs
Culture
Waging War & Battle
Routes To Victory
Frequently Asked Questions
Strategies
Civilizations
Units
City Improvements
Technological Advances
Wonders of the World
Governments
Credits
Copyright Information
More War & Battle Tips
Civilization 3 is like Civ2, but different (^_^). There are some major changes and some small changes. I will list them out in bullet-point form here.
-
Civilizations
will have pre-set attributes. Go to the 'Choosing a Civ' section for more information.
-
Units
no longer look to their home city for their gold and payment. Your nation now keeps a fund for its entire army.
- Settlers can no longer improve terrain. They can only build cities. The new job of improving terrain has gone to a new unit, workers, though workers cannot found new cities. Settlers now cost two civilians to build, while workers cost one. Workers and settlers can also now join cities to make them bigger.
- Wonders no longer give as much power to nations when built. For example, the Great Wall no longer compels an attacking nation into offering a peace treaty, it just adds city walls to all your cities. Leonardo's Workshop no longer upgrades your
units
automatically. Instead it upgrades them for half the cost.
- The addition of optional animation to enter your battles is granted.
- Your cities now have set borders, which increase as the city's
culture
grows. Your nation's empire is measured when all your city's borders are combined.
- There are now some Civ-specific
units
, such as the Hoplite (can only be built by the Greeks) and the Panzer (Germany).
- The concept of resources works differently now. There are luxuries and strategic resources, luxuries keeping your nation happy, and strategic resources are there to let you build some specific
units
and
city improvements
. However, once your civilization has found a source of a certain resource, you can use it for your entire nation, and not just the city nearby. You can now trade resources and luxuries too.
- The system of trading has also been revised. Luxuries and strategic resources can now be traded, as well as cities and gold per turn.
- The factor of
culture
has been introduced.
Culture
, basically, is the impact of your civilization on the world as a whole. Your cities gain a larger
culture
rating by building buildings such as Libraries, Temples and Coloseums. Building wonders also increases your
culture
rating. The older those buildings are, the more
culture
they produce.
- The Fundamentalism system of government is gone.
- You can now construct armies, which are basically legions of different types of troops combined under a leader.
-
Units
also gain a higher rating, the more battles you fight. Originally, they are created with three bars of health (four if it was built in a city which has a Barracks). You can get as much as five bars of health. The more battles a five-bar unit fights and wins, the quicker it may become a Leader (with which you can create an Army).
- Methods of winning have also changed. Given that
culture
has been introduced, the Cultural victory has been added. This means that your cultural dominance and overall effect on the world is ground-breaking.
Last Update: January 4, 2006
Contributors: TimmyTheRabidTurtle