Civilization III
FAQ Information
Version History
Introduction
Gameface
Civilization for Beginners
What's New in Civ3?
Starting Off
Managing Your Nation
Managing Surrounding Terrain
Communicating With Civs
Culture
Waging War & Battle
Routes To Victory
Frequently Asked Questions
Strategies
Civilizations
Units
City Improvements
Technological Advances
Wonders of the World
Governments
Credits
Copyright Information
More War & Battle Tips
Airport
Airports allow you to build veteran air
units
instead of regular. It is also part of the trade network - building an airport allows you to trade with another city which also has an airport.
Shield cost: 160 Maintenance cost: 2
Culture
: None Resources needed: None Technology needed: Flight
Aqueduct
Aqueducts allow the city in which its built to grow beyond the level of six. However, if the city has a fresh water source, it does not need an aqueduct.
Shield cost: 100 Maintenance cost: 1
Culture
: 0 Resources needed: None Technology needed: Construction
Bank
By building a bank, you will increase your tax revenue by 50% in that city.
Shield cost: 120 Maintenance cost: 1
Culture
: None Resources needed: None Technology needed: Banking
Barracks
Barracks allow you to produce veteran ground
units
instead of regular.
Shield cost: 40 Maintenance cost: 1
Culture
: None Resources needed: None Technology needed: None
Cathedral
Cathedrals make three unhappy citizens content.
Shield cost: 140 Maintenance cost: 2
Culture
: 3 Resources needed: None Technology needed: Monotheism
Coal Plant
By building a Coal Plant, you will increase your factory's output by 50%. Note that it produces pollution.
Shield cost: 160 Maintenance cost: 3
Culture
: None Resources needed: None Technology needed: None
Coastal Fortress
You increase your naval bombardment rating to eight and increase your city's defence by 50%. Also, it attacks passing enemy ships.
Shield cost: 60 Maintenance cost: 1
Culture
: None Resources needed: Iron, Saltpeter Technology needed: Metallurgy
Colosseum
The Colosseum makes two unhappy faces content
Shield cost: 120 Maintenance cost: 2
Culture
: 2 Resources needed: None Technology needed: Construction
Courthouse
Courthouses reduce corruption and waste among this city, and reduces the effect of propaganda.
Shield cost: 80 Maintenance cost: 1
Culture
: None Resources needed: None Technology needed: Code of Law
Factory
Increases shield production by 50%. Be wary that they cause pollution, however.
Shield cost: 200 Maintenance cost: 3
Culture
: Resources needed: Iron Technology needed: Industrialization
Granary
When a granary is built, only half of the city's food store is depleted when the city grows.
Shield cost: 60 Maintenance cost: 1
Culture
: None Resources needed: None Technology needed: Pottery
Harbour
You can now produce veteran naval
units
. Also, the harbour is a link the trading network - you can trade with other cities which have harbours.
Shield cost: 80 Maintenance cost: 1
Culture
: None Resources needed: None Technology needed: Map Making
Hospital
Hospitals allow your city to grow beyond the size of twelve.
Shield cost: 120 Maintenance cost: 2
Culture
: None Resources needed: None Technology needed: Sanitation
Hydro Plant
Hydro Plants increase your factory's output by 50% with no added pollution. However, a river is needed within your city's radius to build ione.
Shield cost: 240 Maintenance cost: 5
Culture
: None Resources needed: None Technology needed: Electronics
Library
Libraries increase the science output of your city by 50%.
Shield cost: 80 Maintenance cost: 1
Culture
: 3 Resources needed: None Technology needed: Literacy
Manufacturing Plant
Increases shield production by 50%. However, it produces pollution too.
Shield cost: 320 Maintenance cost: 3
Culture
: None Resources needed: None Technology needed: Robotics
Marketplace
Increases tax revenue by 50%. It increases the amount of happy faces in your city made by luxuries to the power of the table below:
1st and 2nd luxuries = one happy face 3rd and 4th luxuries = two happy faces 5th and 6th luxuries = three happy faces 7th and 8th luxuries = four happy faces
Shield cost: 80 Maintenance cost: 1
Culture
: None Resources needed: None Technology needed: Currency
Mass Transit System
Reduces all pollution made by population.
Shield cost: 160 Maintenance cost: 3
Culture
: None Resources needed: Rubber Technology needed: Ecology
Nuclear Plant
Increases factory output by 50%, replacing any other power plant in the city. Reduces pollution by shields by 50%, and there must be a water source in the vicinity of the city. Also, be wary that it may cause a meltdown, which we don't be wanting...
Shield cost: 160 Maintenance cost: 3
Culture
: None Resources needed: Uranium Technology needed: Nuclear Power
Offshore Platform
Adds one shield for each water square worked on.
Shield cost: 160 Maintenance cost: 3
Culture
: None Resources needed: None Technology needed: Miniaturization
Palace
Designates the capital of your empire. Corruption and waste is minimal in the capital. There can only be one palace per nation.
Shield cost: 400 Maintenance cost: 0
Culture
: 1 Resources needed: None Technology needed: Masonry (to it build in another city)
Police Station
Combats war weariness.
Shield cost: 100 Maintenance cost: 1
Culture
: None Resources needed: None Technology needed: Communism
Recycling Centre
Decreases the amount of pollution caused by city improvements.
Shield cost: 200 Maintenance cost: 2
Culture
: None Resources needed: None Technology needed: Recycling
Research Lab
Increases science output by 50%.
Shield cost: 200 Maintenance cost: 2
Culture
: 2 Resources needed: None Technology needed: Computers
SAM Missile Battery
SAM Missile Battery attacks any enemy air
units
which attack your city.
Shield cost: 80 Maintenance cost: 2
Culture
: None Resources needed: Aluminium Technology needed: Rocketry
Solar Plant
Increases factory output by 50% (replaces any other power plant in the city). The solar plant produces NO pollution.
Shield cost: 320 Maintenance cost: 3
Culture
: None Resources needed: None Technology needed: Ecology
SS Cockpit
One of ten components of a spacecraft.
Shield cost: 320 Maintenance cost: None
Culture
: None Resources needed: Aluminium Technology needed: Space Flight
SS Docking Bay
One of ten components of a spacecraft.
Shield cost: 160 Maintenance cost: None
Culture
: None Resources needed: Aluminium Technology needed: Space Flight
SS Engine
One of ten components of a spacecraft.
Shield cost: 640 Maintenance cost: None
Culture
: None Resources needed: Aluminium Technology needed: Space Flight
SS Exterior Casing
One of ten components of a spacecraft.
Shield cost: 640 Maintenance cost: None
Culture
: None Resources needed: Aluminium, Rubber Technology needed: Synthetic Fibres
SS Fuel Cells
One of ten components of a spacecraft.
Shield cost: 160 Maintenance cost: None
Culture
: None Resources needed: Uranium Technology needed: Superconductor
SS Life Support System
One of ten components of a spacecraft.
Shield cost: 320 Maintenance cost: None
Culture
: None Resources needed: Aluminium Technology needed: Superconductor
SS Planetary Party Lounge
One of ten components of a spacecraft.
Shield cost: 160 Maintenance cost: None
Culture
: None Resources needed: Aluminium Technology needed: The Laser
SS Stasis Chamber
One of ten components of a spacecraft.
Shield cost: 320 Maintenance cost: None
Culture
: None Resources needed: Aluminium Technology needed: Synthetic Fibres
SS Storage/Supply
One of ten components of a spacecraft.
Shield cost: 160 Maintenance cost: None
Culture
: None Resources needed: Aluminium Technology needed: Synthetic Fibres
SS Thrusters
One of ten components of a spacecraft.
Shield cost: 320 Maintenance cost: None
Culture
: None Resources needed: Aluminium Technology needed: Satellites
Temple
Makes one unhappy citizen content.
Shield cost: 60 Maintenance cost: 1
Culture
: 2 Resources needed: None Technology needed: Ceremonial Burial
University
Increases the science output of the city by 50%.
Shield cost: 160 Maintenance cost: 2
Culture
: 4 Resources needed: None Technology needed: Education
Walls
Walls can only be built in a settlement of town-size. They increase your land bombardment defence to eight, and you also get a 50% defence increase. When the settlement becomes a city, walls become obsolete.
Shield cost: 20 Maintenance cost: None
Culture
: None Resources needed: None Technology needed: Masonry
Wealth
Uses your shield output to generate gold at a ratio of 8 shields for every gold unit produced. Once Economics is developed, it becomes 4:1.
Shield cost: None Maintenance cost: None
Culture
: None Resources needed: Aluminium Technology needed: None
Last Update: January 4, 2006
Contributors: TimmyTheRabidTurtle