Civilization III
FAQ Information
Version History
Introduction
Gameface
Civilization for Beginners
What's New in Civ3?
Starting Off
Managing Your Nation
Managing Surrounding Terrain
Communicating With Civs
Culture
Waging War & Battle
Routes To Victory
Frequently Asked Questions
Strategies
Civilizations
Units
City Improvements
Technological Advances
Wonders of the World
Governments
Credits
Copyright Information
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Advanced Flight

Requires: Flight, Radio, Motorized Transport Allows: Modern Times New Units: Helicopters, Paratrooper New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Industrial Ages

Alphabet

Commercial civilizations begin the game with Alphabet

Requires: None Allows: Mathematics, Writing New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Ancient Times

Amphibious War

Requires: Mass Production Allows: Modern Times New Units: Marine New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Industrial Ages

Astronomy

Harbours are now connected by sea squares. Galleys can now cross sea squares safely without fear of being lost.

Requires: Education Allows: Navigation, Physics New Units: Caravel New City Improvements: None New Great Wonders: Copernicus' Observatory New Small Wonders: None New Governments: None New Resources: None Age: Middle Ages

Atomic Theory

Requires: Scientific Method Allows: Electronics New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Industrial Ages

Banking

Requires: Education Allows: Democracy, Economics New Units: None New City Improvements: Bank New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Middle Ages

Bronze Working

Scientific civilizations start the game with Bronze Working.

Requires: None Allows: Iron Working New Units: Hoplite, Impi, Spearman New City Improvements: None New Great Wonders: The Colossus New Small Wonders: None New Governments: None New Resources: None Age: Ancient Times

Ceremonial Burial

Religious civilizations begin the game with Ceremonial Burial.

Requires: None Allows: Mysticism New Units: None New City Improvements: Temple New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Ancient Times

Chemistry

Requires: Gunpowder Allows: Metallurgy, Physics New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Middle Ages

Chivalry

Requires: Monotheism, Feudalism Allows: None New Units: Knight, Rider, Samurai, War Elephant New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Middle Ages

Code of Laws

Requires: Writing Allows: The Republic New Units: None New City Improvements: Courthouse New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Ancient Times

Combustion

Requires: Refining, Steel Allows: Flight, Mass Production New Units: Destroyer, Transport New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Industrial Ages

Communism

Requires: Nationalism Allows: Modern Times New Units: None New City Improvements: Police Station New Great Wonders: None New Small Wonders: None New Governments: Communism New Resources: None Age: Industrial Ages

Computers

Requires: Advanced Flight Allows: The Laser, Miniaturization New Units: Mech Infantry New City Improvements: New Great Wonders: SETI Program, Research Lab New Small Wonders: None New Governments: None New Resources: None Age: Modern Times

Construction

Workers can now build fortresses.

Requires: Iron Working, Mathematics Allows: Middle Times New Units: None New City Improvements: Aqueducts, Colosseum New Great Wonders: The Great Wall New Small Wonders: None New Governments: None New Resources: None Age: Ancient Times

The Corporation

Requires: Industrialization Allows: Refining, Steel New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Industrial Ages

Currency

Requires: Mathematics Allows: Middle Ages New Units: None New City Improvements: Marketplace New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Ancient Times

Democracy

Requires: Printing Press, Banking Allows: Free Artistry New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: Democracy New Resources: None Age: Middle Ages

Ecology

Requires: Modern Times Allows: Recycling New Units: New City Improvements: Mass Transit System, Solar Plant New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Modern Times

Economics

Requires: Banking Allows: Industrial Ages New Units: None New City Improvements: None New Great Wonders: Smith's Trading Company New Small Wonders: None New Governments: None New Resources: None Age: Middle Ages

Education

Requires: Theology Allows: Astronomy, Banking, Music Theory New Units: None New City Improvements: University New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Middle Ages

Electricity

Workers can now irrigate a tile without water being adjacent.

Requires: Steam Power Allows: Replaceable Parts, Scientific Method New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Industrial Ages

Electronics

Requires: Atomic Theory Allows: Motorized Transport, Radio New Units: None New City Improvements: Hydro Plant New Great Wonders: Hoover Dam New Small Wonders: None New Governments: None New Resources: None Age: Industrial Ages

Engineering

Workers can now plant forests. Roads now traverse rivers.

Requires: Middle Ages Allows: Invention New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Middle Ages

Espionage

If you build an Intelligence Agency, you can conduct espionage missions.

Requires: Nationalism, Industrialization Allows: Modern Times New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: Intelligence Agency New Governments: None New Resources: None Age: Industrial Ages

Feudalism

Requires: Middle ages Allows: Chivalry, Invention New Units: Pikeman New City Improvements: New Great Wonders: Sun Tzu's War Academy New Small Wonders: None New Governments: None New Resources: None Age: Middle Ages

Fission

Uranium appears as a resource on the world map.

Requires: Modern Times Allows: Nuclear Power, Superconductor New Units: Nuclear Submarine New City Improvements: None New Great Wonders: The Manhattan Project, The United Nations New Small Wonders: None New Governments: None New Resources: Uranium Age: Modern Times

Flight

Requires: Combustion Allows: Advanced Flight New Units: Bomber, Fighter New City Improvements: Airport New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Industrial Ages

Free Artistry

Requires: Democracy Allows: None New Units: None New City Improvements: None New Great Wonders: Shakespeare's Theater New Small Wonders: None New Governments: None New Resources: None Age: Middle Ages

Genetics

Requires: Miniaturization Allows: None New Units: None New City Improvements: None New Great Wonders: Cure for Cancer, Longevity New Small Wonders: None New Governments: None New Resources: None Age: Modern Times

Gunpowder

Saltpeter appears on world map as a resource.

Requires: Invention Allows: Chemistry New Units: Musketeer, Musketman New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: Saltpeter Age: Middle Ages

Horseback Riding

Requires: The Wheel, Warrior Code Allows: Middle Ages New Units: Horseman, Mounted Warrior New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Ancient Times

Industrialization

Requires: Steam Power Allows: Espionage, The Corporation New Units: New City Improvements: New Great Wonders: New Small Wonders: New Governments: New Resources: Age: Industrialization

Integrated Defence

Requires: Superconductor, Satellites, Smart Weapons Allows: None New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: Strategic Missile Defence New Governments: None New Resources: None Age: Modern Times

Invention

Requires: Feudalism, Engineering Allows: Gunpowder New Units: Longbowman New City Improvements: None New Great Wonders: Leonardo's Workshop New Small Wonders: None New Governments: None New Resources: None Age: Middle Ages

Iron Working

Iron now appears on the world map as a resource.

Requires: Bronze Working Allows: Construction New Units: Immortals, Legionary, Swordsman New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: Iron Age: Ancient Times

The Laser

Requires: Nuclear Power, Computers Allows: Robotics, Smart Weapons New Units: None New City Improvements: SS Planetary Party Lounge New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Modern Times

Literature

Requires: Writing Allows: Middle Ages New Units: None New City Improvements: Library New Great Wonders: The Great Library New Small Wonders: None New Governments: None New Resources: None Age: Ancient Times

Magnetism

Harbours are now connected by ocean squares. Caravels now safely cross ocean squares.

Requires: Physics Allows: Industrial Ages New Units: Frigate, Galleon, Wan-O-War, Privateer New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Middle Ages

Masonry

Industrious civilizations begin the game with this.

Requires: None Allows: Mathematics New Units: Galley New City Improvements: Harbour New Great Wonders: The Great Library New Small Wonders: None New Governments: None New Resources: None Age: Ancient Times

Mass Production

Requires: Combustion, The Republic Allows: Amphibious Warfare, Motorized Transportation New Units: Battleship, Carrier, Submarine New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Industrial Ages

Mathematics

Requires: Alphabet, Masonry Allows: Construction, Currency New Units: Catapult New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Ancient Times

Medicine

Requires: Industrial Ages Allows: Sanitation, Scientific Method New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Industrial Ages

Metallurgy

Requires: Chemistry Allows: Military Tradition New Units: Cannon New City Improvements: Coastal Fortress New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Middle Ages

Military Tradition

Requires: Metallurgy Allows: Industrial Ages New Units: Cavalry, Cossack New City Improvements: None New Great Wonders: None New Small Wonders: Military Academy New Governments: None New Resources: None Age: Middle Ages

Miniaturization

Requires: Computers Allows: Genetics, Robotics New Units: None New City Improvements: Offshore Platform New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Modern Times

Monarchy

Requires: Warrior Code, Polytheism Allows: Middle Ages New Units: None New City Improvements: None New Great Wonders: Hanging Gardens New Small Wonders: None New Governments: Monarchy New Resources: None Age: Ancient Times

Monotheism

Requires: Middle Ages Allows: Chivalry, Theology New Units: None New City Improvements: Cathedral New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Middle Ages

Motorized Transportation

Requires: Mass Production, Electronics Allows: Advanced Flight New Units: Panzer, Tank New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Industrial Ages

Music Theory

Requires: Education Allows: Industrial Ages New Units: None New City Improvements: None New Great Wonders: J.S. Bach's Cathedral New Small Wonders: None New Governments: None New Resources: None Age: Middle Ages

Mysticism

Requires: Ceremonial Burial Allows: Polytheism New Units: None New City Improvements: None New Great Wonders: The Oracle New Small Wonders: None New Governments: None New Resources: None Age: Ancient Times

Nationalism

Civilizations can now mobilize for war. Civilizations can now sign Trade Embargo agreements and Mutual Protections Pacts.

Requires: Industrial Ages Allows: Communism, Espionage New Units: Riflemen New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Industrial Ages

Navigation

Harbours are now connected by ocean squares. Caravels can now safely cross ocean squares.

Requires: Astronomy Allows: Industrial Ages New Units: Explorer New City Improvements: New Great Wonders: Magellen's Voyage New Small Wonders: None New Governments: None New Resources: None Age: Middle Ages

Nuclear Power

Requires: Fission Allows: The Laser New Units: None New City Improvements: Nuclear Plant New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Moden Times

Philosophy

Requires: Writing Allows: The Republic New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Ancient Times

Physics

Requires: Astronomy, Chemistry Allows: Magnetism, Theory of Gravity New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Middle Ages

Polytheism

Requires: Mysticism Allows: Monarchy New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Ancient Times

Pottery

Expansive civilizations begin the game with pottery.

Requires: None Allows: Map Making New Units: None New City Improvements: Granary New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Ancient Times

Printing Press

Requires: Theology Allows: Democracy New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Middle Ages

Radio

Requires: Electronics Allows: Advanced Flight New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Industrial Ages

Recycling

Requires: Ecology Allows: Synthetic Fibres New Units: None New City Improvements: Recycling Centre New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Modern Times

Refining

Oil now appears on the world map as resource.

Requires: The Corporation Allows: Combustion New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: Oil Age: Industrial Ages

Replaceable Parts

Rubber now appears on the world map as a resource. Workers now work twice as fast.

Requires: Electricity Allows: Mass Production New Units: Artillery, Infantry New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Industrial Ages

The Republic

Requires: Philosophy, Code of Law Allows: Middle Ages New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: Republic New Resources: Age: Ancient Times

Robotics

Requires: The Laser, Miniaturization Allows: None New Units: UEGIS Cruiser, Radar Artillery New City Improvements: Manufacturing Plant New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Modern Times

Rocketry

Aluminium appears on world map as a resource

Requires: Modern Times Allows: Space Flight New Units: Cruise Missile, F-15, Jet Fighter New City Improvements: SAM Missile New Great Wonders: None New Small Wonders: None New Governments: None New Resources: Aluminium Age: Modern Times

Sanitation

Disease from floodplains immunized.

Requires: Medicine Allows: Modern Times New Units: None New City Improvements: Hospital New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Industrial Ages

Satellites

Requires: Space Flight Allows: Integrated Defence, Smart Weapons New Units: ICBM New City Improvements: S.S. Thruster New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Modern Times

Scientific Method

Requires: Medicine, Electricity Allows: Atomic Theory New Units: None New City Improvements: None New Great Wonders: Theory of Evolution New Small Wonders: None New Governments: None New Resources: None Age: Industrial Ages

Smart Weapons

Stealth units can now launch precision strikes.

Requires: Satellites, The Laser Allows: Integrated Defence New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Modern Times

Stealth

Requires: Synthetic Fibres Allows: None New Units: Stealth Bomber, Stealth Fighter New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Modern Times

Steam Power

Coal appears on world map as a resource. Workers can now build railroads.

Requires: Industrial Ages Allows: Electricity, Industrialization New Units: Ironclad New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Industrial Ages

Steel

Requires: The Corporation Allows: Combustion New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Industrial Ages

Superconductor

Requires: Fission, Space Flight Allows: Integrated Defence New Units: None New City Improvements: S.S. Fuel Cells, S.S. Support System New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Modern Times

Synthetic Fibres

Requires: Recycling Allows: Stealth New Units: Modern Armour New City Improvements: S.S. Exterior Casing, S.S. Stasis Chamber, S.S. Storage/Supply New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Modern Times

Theology

Requires: Monotheism Allows: Education, Printing Press New Units: None New City Improvements: None New Great Wonders: Sistine Chapel New Small Wonders: None New Governments: None New Resources: None Age: Middle Ages

Theory of Gravity

Requires: Physics Allows: Industrial Ages New Units: None New City Improvements: None New Great Wonders: Newton's University New Small Wonders: None New Governments: None New Resources: None Age: Middle Ages

Warrior Code

Military civilizations being the game with this technology.

Requires: None Allows: Horseback Riding, Monarchy New Units: Archer, Bowman New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Ancient Times

The Wheel

Some military civilizations being the game with this technology. Horses appear on the world map as a resource.

Requires: None Allows: Horseback Riding New Units: Chariot, War Chariot New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: Horses Age: Ancient Times

Writing

Civilizations can now build and establish embassies with other nations. Military Alliances and Rights of Passage agreements can now be made.

Requires: Alphabet Allows: Philosophy, Code of Law, Literature, Map Making New Units: None New City Improvements: None New Great Wonders: None New Small Wonders: None New Governments: None New Resources: None Age: Ancient Times

    
Last Update: January 4, 2006 Contributors: TimmyTheRabidTurtle