Civilization III
FAQ Information
Version History
Introduction
Gameface
Civilization for Beginners
What's New in Civ3?
Starting Off
Managing Your Nation
Managing Surrounding Terrain
Communicating With Civs
Culture
Waging War & Battle
Routes To Victory
Frequently Asked Questions
Strategies
Civilizations
Units
City Improvements
Technological Advances
Wonders of the World
Governments
Credits
Copyright Information
More War & Battle Tips
Advanced Flight
Requires: Flight, Radio, Motorized Transport Allows: Modern Times New
Units
: Helicopters, Paratrooper New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Industrial Ages
Alphabet
Commercial
civilizations
begin the game with Alphabet
Requires: None Allows: Mathematics, Writing New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Ancient Times
Amphibious War
Requires: Mass Production Allows: Modern Times New
Units
: Marine New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Industrial Ages
Astronomy
Harbours are now connected by sea squares. Galleys can now cross sea squares safely without fear of being lost.
Requires: Education Allows: Navigation, Physics New
Units
: Caravel New
City Improvements
: None New Great Wonders: Copernicus' Observatory New Small Wonders: None New
Governments
: None New Resources: None Age: Middle Ages
Atomic Theory
Requires: Scientific Method Allows: Electronics New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Industrial Ages
Banking
Requires: Education Allows: Democracy, Economics New
Units
: None New
City Improvements
: Bank New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Middle Ages
Bronze Working
Scientific
civilizations
start the game with Bronze Working.
Requires: None Allows: Iron Working New
Units
: Hoplite, Impi, Spearman New
City Improvements
: None New Great Wonders: The Colossus New Small Wonders: None New
Governments
: None New Resources: None Age: Ancient Times
Ceremonial Burial
Religious
civilizations
begin the game with Ceremonial Burial.
Requires: None Allows: Mysticism New
Units
: None New
City Improvements
: Temple New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Ancient Times
Chemistry
Requires: Gunpowder Allows: Metallurgy, Physics New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Middle Ages
Chivalry
Requires: Monotheism, Feudalism Allows: None New
Units
: Knight, Rider, Samurai, War Elephant New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Middle Ages
Code of Laws
Requires: Writing Allows: The Republic New
Units
: None New
City Improvements
: Courthouse New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Ancient Times
Combustion
Requires: Refining, Steel Allows: Flight, Mass Production New
Units
: Destroyer, Transport New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Industrial Ages
Communism
Requires: Nationalism Allows: Modern Times New
Units
: None New
City Improvements
: Police Station New Great Wonders: None New Small Wonders: None New
Governments
: Communism New Resources: None Age: Industrial Ages
Computers
Requires: Advanced Flight Allows: The Laser, Miniaturization New
Units
: Mech Infantry New
City Improvements
: New Great Wonders: SETI Program, Research Lab New Small Wonders: None New
Governments
: None New Resources: None Age: Modern Times
Construction
Workers can now build fortresses.
Requires: Iron Working, Mathematics Allows: Middle Times New
Units
: None New
City Improvements
: Aqueducts, Colosseum New Great Wonders: The Great Wall New Small Wonders: None New
Governments
: None New Resources: None Age: Ancient Times
The Corporation
Requires: Industrialization Allows: Refining, Steel New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Industrial Ages
Currency
Requires: Mathematics Allows: Middle Ages New
Units
: None New
City Improvements
: Marketplace New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Ancient Times
Democracy
Requires: Printing Press, Banking Allows: Free Artistry New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: Democracy New Resources: None Age: Middle Ages
Ecology
Requires: Modern Times Allows: Recycling New
Units
: New
City Improvements
: Mass Transit System, Solar Plant New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Modern Times
Economics
Requires: Banking Allows: Industrial Ages New
Units
: None New
City Improvements
: None New Great Wonders: Smith's Trading Company New Small Wonders: None New
Governments
: None New Resources: None Age: Middle Ages
Education
Requires: Theology Allows: Astronomy, Banking, Music Theory New
Units
: None New
City Improvements
: University New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Middle Ages
Electricity
Workers can now irrigate a tile without water being adjacent.
Requires: Steam Power Allows: Replaceable Parts, Scientific Method New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Industrial Ages
Electronics
Requires: Atomic Theory Allows: Motorized Transport, Radio New
Units
: None New
City Improvements
: Hydro Plant New Great Wonders: Hoover Dam New Small Wonders: None New
Governments
: None New Resources: None Age: Industrial Ages
Engineering
Workers can now plant forests. Roads now traverse rivers.
Requires: Middle Ages Allows: Invention New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Middle Ages
Espionage
If you build an Intelligence Agency, you can conduct espionage missions.
Requires: Nationalism, Industrialization Allows: Modern Times New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: Intelligence Agency New
Governments
: None New Resources: None Age: Industrial Ages
Feudalism
Requires: Middle ages Allows: Chivalry, Invention New
Units
: Pikeman New
City Improvements
: New Great Wonders: Sun Tzu's War Academy New Small Wonders: None New
Governments
: None New Resources: None Age: Middle Ages
Fission
Uranium appears as a resource on the world map.
Requires: Modern Times Allows: Nuclear Power, Superconductor New
Units
: Nuclear Submarine New
City Improvements
: None New Great Wonders: The Manhattan Project, The United Nations New Small Wonders: None New
Governments
: None New Resources: Uranium Age: Modern Times
Flight
Requires: Combustion Allows: Advanced Flight New
Units
: Bomber, Fighter New
City Improvements
: Airport New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Industrial Ages
Free Artistry
Requires: Democracy Allows: None New
Units
: None New
City Improvements
: None New Great Wonders: Shakespeare's Theater New Small Wonders: None New
Governments
: None New Resources: None Age: Middle Ages
Genetics
Requires: Miniaturization Allows: None New
Units
: None New
City Improvements
: None New Great Wonders: Cure for Cancer, Longevity New Small Wonders: None New
Governments
: None New Resources: None Age: Modern Times
Gunpowder
Saltpeter appears on world map as a resource.
Requires: Invention Allows: Chemistry New
Units
: Musketeer, Musketman New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: Saltpeter Age: Middle Ages
Horseback Riding
Requires: The Wheel, Warrior Code Allows: Middle Ages New
Units
: Horseman, Mounted Warrior New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Ancient Times
Industrialization
Requires: Steam Power Allows: Espionage, The Corporation New
Units
: New
City Improvements
: New Great Wonders: New Small Wonders: New
Governments
: New Resources: Age: Industrialization
Integrated Defence
Requires: Superconductor, Satellites, Smart Weapons Allows: None New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: Strategic Missile Defence New
Governments
: None New Resources: None Age: Modern Times
Invention
Requires: Feudalism, Engineering Allows: Gunpowder New
Units
: Longbowman New
City Improvements
: None New Great Wonders: Leonardo's Workshop New Small Wonders: None New
Governments
: None New Resources: None Age: Middle Ages
Iron Working
Iron now appears on the world map as a resource.
Requires: Bronze Working Allows: Construction New
Units
: Immortals, Legionary, Swordsman New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: Iron Age: Ancient Times
The Laser
Requires: Nuclear Power, Computers Allows: Robotics, Smart Weapons New
Units
: None New
City Improvements
: SS Planetary Party Lounge New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Modern Times
Literature
Requires: Writing Allows: Middle Ages New
Units
: None New
City Improvements
: Library New Great Wonders: The Great Library New Small Wonders: None New
Governments
: None New Resources: None Age: Ancient Times
Magnetism
Harbours are now connected by ocean squares. Caravels now safely cross ocean squares.
Requires: Physics Allows: Industrial Ages New
Units
: Frigate, Galleon, Wan-O-War, Privateer New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Middle Ages
Masonry
Industrious
civilizations
begin the game with this.
Requires: None Allows: Mathematics New
Units
: Galley New
City Improvements
: Harbour New Great Wonders: The Great Library New Small Wonders: None New
Governments
: None New Resources: None Age: Ancient Times
Mass Production
Requires: Combustion, The Republic Allows: Amphibious Warfare, Motorized Transportation New
Units
: Battleship, Carrier, Submarine New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Industrial Ages
Mathematics
Requires: Alphabet, Masonry Allows: Construction, Currency New
Units
: Catapult New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Ancient Times
Medicine
Requires: Industrial Ages Allows: Sanitation, Scientific Method New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Industrial Ages
Metallurgy
Requires: Chemistry Allows: Military Tradition New
Units
: Cannon New
City Improvements
: Coastal Fortress New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Middle Ages
Military Tradition
Requires: Metallurgy Allows: Industrial Ages New
Units
: Cavalry, Cossack New
City Improvements
: None New Great Wonders: None New Small Wonders: Military Academy New
Governments
: None New Resources: None Age: Middle Ages
Miniaturization
Requires: Computers Allows: Genetics, Robotics New
Units
: None New
City Improvements
: Offshore Platform New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Modern Times
Monarchy
Requires: Warrior Code, Polytheism Allows: Middle Ages New
Units
: None New
City Improvements
: None New Great Wonders: Hanging Gardens New Small Wonders: None New
Governments
: Monarchy New Resources: None Age: Ancient Times
Monotheism
Requires: Middle Ages Allows: Chivalry, Theology New
Units
: None New
City Improvements
: Cathedral New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Middle Ages
Motorized Transportation
Requires: Mass Production, Electronics Allows: Advanced Flight New
Units
: Panzer, Tank New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Industrial Ages
Music Theory
Requires: Education Allows: Industrial Ages New
Units
: None New
City Improvements
: None New Great Wonders: J.S. Bach's Cathedral New Small Wonders: None New
Governments
: None New Resources: None Age: Middle Ages
Mysticism
Requires: Ceremonial Burial Allows: Polytheism New
Units
: None New
City Improvements
: None New Great Wonders: The Oracle New Small Wonders: None New
Governments
: None New Resources: None Age: Ancient Times
Nationalism
Civilizations
can now mobilize for war.
Civilizations
can now sign Trade Embargo agreements and Mutual Protections Pacts.
Requires: Industrial Ages Allows: Communism, Espionage New
Units
: Riflemen New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Industrial Ages
Navigation
Harbours are now connected by ocean squares. Caravels can now safely cross ocean squares.
Requires: Astronomy Allows: Industrial Ages New
Units
: Explorer New
City Improvements
: New Great Wonders: Magellen's Voyage New Small Wonders: None New
Governments
: None New Resources: None Age: Middle Ages
Nuclear Power
Requires: Fission Allows: The Laser New
Units
: None New
City Improvements
: Nuclear Plant New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Moden Times
Philosophy
Requires: Writing Allows: The Republic New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Ancient Times
Physics
Requires: Astronomy, Chemistry Allows: Magnetism, Theory of Gravity New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Middle Ages
Polytheism
Requires: Mysticism Allows: Monarchy New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Ancient Times
Pottery
Expansive
civilizations
begin the game with pottery.
Requires: None Allows: Map Making New
Units
: None New
City Improvements
: Granary New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Ancient Times
Printing Press
Requires: Theology Allows: Democracy New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Middle Ages
Radio
Requires: Electronics Allows: Advanced Flight New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Industrial Ages
Recycling
Requires: Ecology Allows: Synthetic Fibres New
Units
: None New
City Improvements
: Recycling Centre New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Modern Times
Refining
Oil now appears on the world map as resource.
Requires: The Corporation Allows: Combustion New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: Oil Age: Industrial Ages
Replaceable Parts
Rubber now appears on the world map as a resource. Workers now work twice as fast.
Requires: Electricity Allows: Mass Production New
Units
: Artillery, Infantry New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Industrial Ages
The Republic
Requires: Philosophy, Code of Law Allows: Middle Ages New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: Republic New Resources: Age: Ancient Times
Robotics
Requires: The Laser, Miniaturization Allows: None New
Units
: UEGIS Cruiser, Radar Artillery New
City Improvements
: Manufacturing Plant New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Modern Times
Rocketry
Aluminium appears on world map as a resource
Requires: Modern Times Allows: Space Flight New
Units
: Cruise Missile, F-15, Jet Fighter New
City Improvements
: SAM Missile New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: Aluminium Age: Modern Times
Sanitation
Disease from floodplains immunized.
Requires: Medicine Allows: Modern Times New
Units
: None New
City Improvements
: Hospital New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Industrial Ages
Satellites
Requires: Space Flight Allows: Integrated Defence, Smart Weapons New
Units
: ICBM New
City Improvements
: S.S. Thruster New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Modern Times
Scientific Method
Requires: Medicine, Electricity Allows: Atomic Theory New
Units
: None New
City Improvements
: None New Great Wonders: Theory of Evolution New Small Wonders: None New
Governments
: None New Resources: None Age: Industrial Ages
Smart Weapons
Stealth
units
can now launch precision strikes.
Requires: Satellites, The Laser Allows: Integrated Defence New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Modern Times
Stealth
Requires: Synthetic Fibres Allows: None New
Units
: Stealth Bomber, Stealth Fighter New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Modern Times
Steam Power
Coal appears on world map as a resource. Workers can now build railroads.
Requires: Industrial Ages Allows: Electricity, Industrialization New
Units
: Ironclad New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Industrial Ages
Steel
Requires: The Corporation Allows: Combustion New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Industrial Ages
Superconductor
Requires: Fission, Space Flight Allows: Integrated Defence New
Units
: None New
City Improvements
: S.S. Fuel Cells, S.S. Support System New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Modern Times
Synthetic Fibres
Requires: Recycling Allows: Stealth New
Units
: Modern Armour New
City Improvements
: S.S. Exterior Casing, S.S. Stasis Chamber, S.S. Storage/Supply New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Modern Times
Theology
Requires: Monotheism Allows: Education, Printing Press New
Units
: None New
City Improvements
: None New Great Wonders: Sistine Chapel New Small Wonders: None New
Governments
: None New Resources: None Age: Middle Ages
Theory of Gravity
Requires: Physics Allows: Industrial Ages New
Units
: None New
City Improvements
: None New Great Wonders: Newton's University New Small Wonders: None New
Governments
: None New Resources: None Age: Middle Ages
Warrior Code
Military
civilizations
being the game with this technology.
Requires: None Allows: Horseback Riding, Monarchy New
Units
: Archer, Bowman New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Ancient Times
The Wheel
Some military
civilizations
being the game with this technology. Horses appear on the world map as a resource.
Requires: None Allows: Horseback Riding New
Units
: Chariot, War Chariot New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: Horses Age: Ancient Times
Writing
Civilizations
can now build and establish embassies with other nations. Military Alliances and Rights of Passage agreements can now be made.
Requires: Alphabet Allows: Philosophy, Code of Law, Literature, Map Making New
Units
: None New
City Improvements
: None New Great Wonders: None New Small Wonders: None New
Governments
: None New Resources: None Age: Ancient Times
Last Update: January 4, 2006
Contributors: TimmyTheRabidTurtle