Civilization III
FAQ Information
Version History
Introduction
Gameface
Civilization for Beginners
What's New in Civ3?
Starting Off
Managing Your Nation
Managing Surrounding Terrain
Communicating With Civs
Culture
Waging War & Battle
Routes To Victory
Frequently Asked Questions
Strategies
Civilizations
Units
City Improvements
Technological Advances
Wonders of the World
Governments
Credits
Copyright Information
More War & Battle Tips
  
  

Small Wonders


Apollo Program

Description: Allows the creation of the Alpha Centuri space ship and, in turn, the Space Race victory route. Shield Cost: 500 Maintenance Per Turn: 0 Culture Generated: 3 Technology Required: Space Flight Resources Required: Aluminium Becomes Obsolete With: None

Battlefield Medicine

Description: Allows military units to heal in enemy territory. However, the civilization must have five hospitals in its control. Shield Cost: 500 Maintenance Per Turn: 0 Culture Generated: 4 Technology Required: None Resources Required: None Becomes Obsolete With: None

Forbidden Palace

Description: Acts as a second palace in the city it is built. Must have eight cities under its control, however. Shield Cost: 300 Maintenance Per Turn: 0 Culture Generated: 3 Technology Required: None Resources Required: None Becomes Obsolete With: None

Heroic Epic

Description: Increases the chances of a Leader being made on the battlefield. Shield Cost: 200 Maintenance Per Turn: 0 Culture Generated: 4 Technology Required: None Resources Required: None Becomes Obsolete With: None

Intelligence Agency

Description: Allows Espionage missions to take place. Shield Cost: 400 Maintenance Per Turn: 0 Culture Generated: 1 Technology Required: Espionage Resources Required: None Becomes Obsolete With: None

Iron Works

Description: Production increases by 100% in the city it is built in. The city must have iron and coal in its radius. Shield Cost: 300 Maintenance Per Turn: 0 Culture Generated: 2 Technology Required: None Resources Required: Iron, Coal. Becomes Obsolete With: None

Military Academy

Description: Can now build armies without the benefit of a leader. Your military must have had a victorious army, however. Shield Cost: 400 Maintenance Per Turn: 0 Culture Generated: 2 Technology Required: Military Tradition Resources Required: None Becomes Obsolete With: None

The Pentagon

Description: Increases the capacity of all armies under your control by one (to four). To build, your military must have three armies in the battlefield. Shield Cost: 400 Maintenance Per Turn: 0 Culture Generated: 1 Technology Required: None Resources Required: None Becomes Obsolete With: None

Strategic Missile Defence

Description: Offers a 75% chance of intercepting enemy ICBMs. Shield Cost: 500 Maintenance Per Turn: 0 Culture Generated: 1 Technology Required: Integrated Defence Resources Required: None Becomes Obsolete With: None

Wall Street

Description: 5% interest return on the nation's treasury to a maximum of 50 gold per turn. The country must have five banks under its control. Shield Cost: 400 Maintenance Per Turn: 0 Culture Generated: 2 Technology Required: None Resources Required: None Becomes Obsolete With: None

Great Wonders


The Colossus

Description: Your city produces one extra unit of commerce for every tile that already does. However, it can only be built in coastal settlements. Shield Cost: 200 Maintenance Per Turn: 0 Culture Generated: 3 Technology Required: Bronze Working Resources Required: None Becomes Obsolete With: Flight

Copernicus's Observatory

Description: Doubles science output in the city it was built in. Shield Cost: 400 Maintenance Per Turn: 0 Culture Generated: 4 Technology Required: Astronomy Resources Required: None Becomes Obsolete With: None

Cure for Cancer

Description: One unhappy citizen becomes content in every city. Shield Cost: 1000 Maintenance Per Turn: 0 Culture Generated: 4 Technology Required: Genetics Resources Required: None Becomes Obsolete With: None

The Great Library

Description: Automatically grants a technological advance to your nation which has been discovered already by two known nations. Shield Cost: 400 Maintenance Per Turn: 0 Culture Generated: 6 Technology Required: Literature Resources Required: None Becomes Obsolete With: Education

The Great Lighthouse

Description: Galleys can safely move in sea squares. Also, the movement rate of all Naval units increases by one. Again, it can only be built in a coastal city. Shield Cost: 400 Maintenance Per Turn: 0 Culture Generated: 2 Technology Required: Map Making Resources Required: None Becomes Obsolete With: Magnetism

The Great Wall

Description: Doubles the effectiveness of all walls in cities that have them. The combat values of all units doubles when fighting Barbarians. Shield Cost: 200 Maintenance Per Turn: 0 Culture Generated: 2 Technology Required: Construction Resources Required: None Becomes Obsolete With: Metallurgy

The Hanging Gardens

Description: Makes three unhappy citizens content in the city in which it is built. Makes one unhappy citizen content in every city. Shield Cost: 300 Maintenance Per Turn: 0 Culture Generated: 4 Technology Required: Monarchy Resources Required: None Becomes Obsolete With: Steam Power

Hoover Dam

Description: Adds the effects of a Hydro Plant to all continental cities. Must have a river in radius. Shield Cost: 800 Maintenance Per Turn: 0 Culture Generated: 3 Technology Required: Electronics Resources Required: None Becomes Obsolete With: None

JS Bach's Cathedral

Description: Decreases unhappy citizens by two on continent. Shield Cost: 600 Maintenance Per Turn: 0 Culture Generated: 5 Technology Required: Music Theory Resources Required: None Becomes Obsolete With: None

Leonardo's Workshop

Description: Obsolete units can now be upgraded at half the price than usual. Shield Cost: 600 Maintenance Per Turn: 0 Culture Generated: 2 Technology Required: Invention Resources Required: None Becomes Obsolete With: None

Longetivy

Description: Population increases by two every time the food storage box has been filled. Shield Cost: 1000 Maintenance Per Turn: 0 Culture Generated: 3 Technology Required: Genetics Resources Required: None Becomes Obsolete With: None

Magellan's Voyage

Description: Naval movements are increased by one. Shield Cost: 400 Maintenance Per Turn: 0 Culture Generated: 3 Technology Required: Navigation Resources Required: None Becomes Obsolete With: None

The Manhattan Project

Description: Allows Nuclear weapons to be constructed by ALL civilizations. Shield Cost: 800 Maintenance Per Turn: 0 Culture Generated: 2 Technology Required: Fission Resources Required: Uranium Becomes Obsolete With: None

Newton's University

Description: Doubles scientific research in the city it was built. Shield Cost: 400 Maintenance Per Turn: 0 Culture Generated: 6 Technology Required: Theory of Gravity Resources Required: None Becomes Obsolete With: None

The Oracle

Description: Doubles the effect of all Temples--they produce two happy faces instead of one. Shield Cost: 300 Maintenance Per Turn: 0 Culture Generated: 4 Technology Required: Mysticism Resources Required: None Becomes Obsolete With: Theology

The Pyramids

Description: Puts a granary in every friendly city on the continent. Shield Cost: 400 Maintenance Per Turn: 0 Culture Generated: 4 Technology Required: Masonry Resources Required: None Becomes Obsolete With: None

SETI Program

Description: Doubles scientific research in the city it was built. Shield Cost: 1000 Maintenance Per Turn: 0 Culture Generated: 3 Technology Required: Computers Resources Required: None Becomes Obsolete With: None

Shakespeare's Theater

Description: Eight unhappy citizens are made content in the city in which it was built. Shield Cost: 400 Maintenance Per Turn: 0 Culture Generated: 6 Technology Required: Free Artistry Resources Required: None Becomes Obsolete With: None

Sistine Chapel

Description: Doubles the effect of all cathedrals. Shield Cost: 600 Maintenance Per Turn: 0 Culture Generated: 6 Technology Required: Theology Resources Required: None Becomes Obsolete With: None

Smith's Trading Company

Description: Pays the maintainance for all trade-based improvements (harbour, airport, bank, etc.). Shield Cost: 600 Maintenance Per Turn: 0 Culture Generated: 3 Technology Required: Economics Resources Required: None Becomes Obsolete With: None

Sun Tzu's Art of War

Description: Puts a barracks in every city on the continent. Shield Cost: 600 Maintenance Per Turn: 0 Culture Generated: 4 Technology Required: Feudalism Resources Required: None Becomes Obsolete With: None

Theory of Education

Description: Grants two civilization advances after construction completes. Shield Cost: 600 Maintenance Per Turn: 0 Culture Generated: 3 Technology Required: Scientific Method Resources Required: None Becomes Obsolete With: None

The United Nations

Description: Allows Diplomatic Victory (see 11.1). Shield Cost: 1000 Maintenance Per Turn: 0 Culture Generated: 4 Technology Required: Fission Resources Required: None Becomes Obsolete With: None

Universal Suffrage

Description: Reduces war weariness. Shield Cost: 800 Maintenance Per Turn: 0 Culture Generated: 4 Technology Required: Industrialization Resources Required: None Becomes Obsolete With: None

    
Last Update: January 4, 2006 Contributors: TimmyTheRabidTurtle