Civilization III
FAQ Information
Version History
Introduction
Gameface
Civilization for Beginners
What's New in Civ3?
Starting Off
Managing Your Nation
Managing Surrounding Terrain
Communicating With Civs
Culture
Waging War & Battle
Routes To Victory
Frequently Asked Questions
Strategies
Civilizations
Units
City Improvements
Technological Advances
Wonders of the World
Governments
Credits
Copyright Information
More War & Battle Tips
War is, in my opinion, the most exciting aspect of civilization. It will require a lot of
units
, however, so you will have to gather a lot of troops (and ships, if you are attacking another continent) for many turns beforehand. Of course, it will depend on the size of the opposing cities and the size of the nation on how much you will need. A general rule of thumb is to have more
units
than the other
civilizations
in the game. Army
units
are your salvation in war, so keep many of them if you can.
Be careful when waging war. A mistake many players make is to empty their cities of all but the mandatory fortified
units
when invading another nation. Have a good balance between defensive
units
and attacking
units
. Never, repeat: NEVER COMPROMISE YOUR DEFENCE FOR ATTACK. If you happen to fuck up and lose a lot of your forces, your border cities will be prey to attack and possible takeover and your entire empire could be under threat. Basically, you're risking a lot. When forming your forces, make sure to have them accompanied by defensive
units
which you can fortify in captured cities as you battle. It is hell trying to defend a nation of cities when they have one horseman or knight in each one. Be logical. Also, do your best to have all your
units
in position at the same time. Bombarding is useful, but it does destroy some mines/roads/irrigation that you could use yourself once the war is over. Should you, at any point, begin to loose, return to your fortified cities and await reinforcements. You don't want your army defeated thoroughly and the war turned against you, though it is very tempting to continue.
Be wary of wars across continents. These are very hard to maintain as an aggressor. Having your own nation get invaded, however, should generally be easy to mop up. Be sure to keep
units
spread out over all the terrain in your nation to prevent sneak attacks.
-- In the early empire building phase, attack and overwhelm cities of weaker
civilizations
. It is easier to do this before the civilization matures and they add stronger
units
. It is much easier to take out a city when you are battling warriors and bowmen than pikemen and medieval infantry.
-- Do not allow another civilization to establish cities in your home continent. Although this will trigger a war, this is much more desireable than trying to cut out a growing cancer later on. It also gives you a position of strength when dealing with that civilization in the future.
-- Check your foreign and military advisors to learn to relative strength of your opponents. If you have planted a spy, you can see the troop strength of the enemy. The advisors will tell you what the most advanced unit is for the other army.
More About Combat
Battles are... random, to say the least. You may wonder why sometimes puny warriors defeat your cavalries. In Civ3, every unit has a chance of defeating its opposition. The odds of your unit winning depends on this formula:
Offensive Unit's Attack Strength
----------------------------------------------------------------
(Offensive Unit's Attack Strength + Defender's Defence Strength)
Thus, in a battle involving a Swordsman attacking a warrior, the swordsman has a 75% chance of defeating the warrior. This is seen in here: 3/3+1
BTW, thanks to Dan Simpson's FAQ for that information.
You may notice as you play that some
units
have more health points than others. This is because there are varying ranks for each unit.
Conscription - 2 health points (Only Barbarians and drafted
units
can be this rank)
Regular - 3 health points (a city without a barracks builds this type)
Veteran - 4 health points (cities with barracks build these)
Elite - 5 health points
Units
which are on the Elite status have a 1/12 opportunity to upgrade to become a Leader. Leaders can load
units
into one unit to form an army. Armies combine the total health of the varying
units
and attack together, thus being great
units
. There is a maximum of three
units
to one army (four if the Small Wonder, the Pentagon, has been build). Also, leaders can be used to hurry production in cities. Once either of these things have happened, however, the Leader cannot be used again and will disappear.
Last Update: December 24, 2008
Contributors: TimmyTheRabidTurtle